If you need footage to compare to, we have full play-throughs posted in the tracker. Be as descriptive as possible, and include pictures or video if possible. If you're still sure, hop on our Discord chat and post it in the bug tracker. Q: I found a bug and I don't think it's legacy! Who do I contact?Ī: Well, first off please make sure it's not legacy by comparing it to original xbox footage(not MCC or Anniversary, as both are based on Gearbox's Halo PC port). This aims to be as faithful to the xbox experience as possible. Triple-wide covenant crates still have dirt collision, Plasma shots leave the wrong burn decal on certain materials, and the warthog still crashes in the intro cutscene. Q: I found a legacy bug that still isn't fixed! Who do I contact?Ī: Legacy bugs won't be fixed. Once we hit v1.0.0, I placed management of the project in his very capable hands. You can check out the credits here:Ī: Originally myself, but currently Mortis. All contributors to the project(myself excluded) have simply asked if they can help. Anyone can pop up, volunteer to do a thing, and hand it off to the project lead to be incorporated into the final release. Think more along the lines of an open source project though. Thus, the "Refined" project was born.Ī: Well, it's more of a collaborate effort than a team, but I guess "team" works. Working together, we eventually branched into "refining" the ui and multi-player maps as well. The project got the attention of several talented people(including the current project head) who could contribute in ways I couldn't. After the program was finished, I started working on a v2 to fix all outstanding bugs and try to fix others that Gearbox introduced. This port was originally called "Moses's Refined Campaign", and had its own share of bugs(it was more of a test than anything). Our master-list of issues we've fixed is located here:Ī: Originally, I was writing a program(Refinery) to decompile Halo map files, and wanted to test it out by trying to port Halo PC to Custom Edition. Join us there if you are interested in what's being done and how. Most of our updates and community is currently on our Discord server. Restored AotCR and TB glass and Assault Rifle specularity Restored animated dropship tendril shaders Restored animated stationary shield shaders Restored AotCR sky fog and high resolution HUD There are far too many tiny changes to cover them all in detail. These are just a few examples of the various fixes and improvements. To all Halo enthusiasts out there, we present to you, the Halo Refined project. Many high-fidelity textures and a high resolution HUD have replaced the original compressed versions. Things that were once considered impossible to restore, have been restored using clever workarounds. Everything that was possible to fix has been addressed. The Refined project is our attempt to smooth all those wrinkles and provide a port that even die-hard Halo purists will be happy with. For 15 years, the only version of Halo for PC has been Gearbox's wrinkled port imperfect, but not fundamentally broken.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |